Global Accessibility Awareness Day
May 20, 2021
The Global Accessibility Awareness Day is a one-day accessibility campaign to raise awareness for digital accessibility. It is on the 3rd Thursday of May, which for 2021 is May 20. It is encouraged that designers, developers, usability professionals take an hour to experience first-hand the impact of digital accessibility (or lack thereof).
Goals
Participate in the collective effort to improve digital accessibility,
Experience using different assistive technologies (e.g. keyboard, screen-reader),
Increase knowledge & application of accessibility best practices,
Integrate free accessibility tools into workflows (design, development, QA)
Activities
Outlined in this section are several activities that participants may choose from to spend their âhourâ.
Funkify Simulator
You may spend your âhourâ doing a variety of different exercises available within the Funkify Simulator. It may be disorienting to use this simulator for an extended period of time, so it is acceptable to do these for a few minutes each, and then switch to another exercise such as grayscale mode, screen magnification, or the No-Mouse Challenge.
No Mouse Challenge
Take one hour to âdisconnectâ your mouse and perform your daily activities using only the keyboard. This will give you an opportunity to experience your computer in a different way, observe how it is for you to navigate, input information, or activate controls such as buttons.
Common Keyboard Controls
The navigation and interaction keys you will need for this exercise are:
Tab: Moves through all elements on the page.
Shift + Tab Goes backwards through the elements on the page
Enter / Return This is the âgoâ key to follow a link, a-la- clicking a button via mouse
Spacebar Can be used toggle checkbox values
Arrow Keys: Use to go up and down a page, select a radio button or move between interactive menus, or tab panels
There are âpower usersâ of keyboard-only interactions utilizing multiple keystroke shortcuts to improve their experience. This is not always possible without applying accessibility best practices.
Keyboard Settings
You may have to go into your computerâs settings to ensure maximum accessibility using the keyboard:
MacOS
System Preferences > Keyboard
Select Shortcuts from the top utility menu
Check off, âUse keyboard navigation to move focusâŚâ
Additional Browser Configuration
See Scott Vinkleâs screen-shots and visual walk-through of configuring browser settings for keyboard navigation:
Viewing Simulated Color Conditions
Funkify Simulator: Color Carl
Using the (free) version of the Funkify Color Contrast Simulator allows you to view the webpage under different color conditions. Evaluate whether or not elements have appropriate contrast. Do important call out buttons stand out in relation to the color palette?
Toptal Color Simulator
The Toptal Color Simulator enables you to view your website side-by-side under a filtered condition of color blindness. This is more of a side-by-side screen comparison. This gives you a sense of how color choices in the brand palette may impact the experience for others with specific types of color blindness. Observe whether or not calls-to-action buttons, links, forms and other user experience components are clearly distinguishable. This experience also raises potential pitfalls when color may be used as a sole means of communication, when text, icons or other graphical elements should be paired with color.
Grayscale Mode (or Similar)
Although 100% color blindness is the most rare, viewing the website in grayscale mode helps understand instances where color may be used for communication and meaning.
MacOS
Go to System Preferences > Accessibility > Display
Navigate to the Color Filter Menu in the Utility Navigation
Select Grayscale from the dropdown menu,
Select âEnable Color Filterâ
You may optionally switch to other modes to further your exploration.
Low Vision
Screen Magnification
Some users with low vision magnify their screen up as faras 200%. An accessibility requirement and consideration is that there is âno loss of content or functionalityâ when the screen is zoomed in.
You may do this by using your browserâs zoom function.
Tunnel Toby
This is a vision loss simulator that emulates absence of peripheral vision.
Peripheral Pierre
The opposite of Tunnel Toby, the experience when a person can only see from the edges, but not in the central part of their vision.
Mobility
Trembling Trevor
This is a simulation of someone who lacks fine motor control. As the app uses as an example, imagine that you are on a bumpy bus trying to interact with your mobile phone.
Observe how it may be more challenging to interact with user interface elements such as buttons, links, icons, form fields. Are you able to easily activate these elements with an ample âtouch targetâ or does it require precision and focus to activate the targets?
You may adjust the sensitivity of the tremor in the settings.
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